Screenshot Saturdays! King Tut’s sarcophagus.
Thursday’s post featured a model of King Tut’s sarcophagus that I’d been working on in ZBrush. I decided to dig up the low poly and see what it looks like in Unity. Not bad! And only 5026 polygons. King Tut Model by mikejkelley on Sketchfab Ah, the power of normal mapping: Check back