Tag Archives: costs

So, what does it cost to make an indie game?

By | April 30, 2016

As promised in yesterday’s post, here is a very useful link that will help developers do some back of the napkin guesstimations. Not to be confused with proper projections or calculations, this napkin scrawl is still far superior to the Dinofarm formula: ‘Big indie’ Kickstarters are killing actual indies In the article the author likewise… Read More »

Costs data.

By | April 28, 2016

As with yesterday’s sales data, these figures should also be revised downward. Again, these numbers are dated but remain good case studies. It has gotten significantly cheaper to produce video games over the last 3 years. Star Command http://www.kickstarter.com/projects/starcommand/star-command-sci-fi-meets-gamedev-story-for-ios-an/posts/208395 Auro http://www.gamasutra.com/view/feature/177512/kickstarter_for_the_average_indie.php Dustforce http://hitboxteam.com/dustforce-sales-figures A Note from Admin: I hope you found this content useful. If… Read More »

Some clarity.

By | April 25, 2016

This week’s posts shaped up to have a theme – retroactively. That theme is the economics of #gamedev and so I punted this Monday’s VR post down the road. In its place I’m linking to this: http://steamcommunity.com/app/274500/discussions/0/405691491102673468/?tscn=1456139312#c405692224242982114 Upon reading its context will become clear. There is a chasm between what people think a game costs… Read More »