Tag Archives: data

Costs data.

By | April 28, 2016

As with yesterday’s sales data, these figures should also be revised downward. Again, these numbers are dated but remain good case studies. It has gotten significantly cheaper to produce video games over the last 3 years. Star Command http://www.kickstarter.com/projects/starcommand/star-command-sci-fi-meets-gamedev-story-for-ios-an/posts/208395 Auro http://www.gamasutra.com/view/feature/177512/kickstarter_for_the_average_indie.php Dustforce http://hitboxteam.com/dustforce-sales-figures A Note from Admin: I hope you found this content useful. If… Read More »

Freebie Friday! Minitools Partition Magic

By | March 18, 2016

Elsewhere, in the book and course, I advise game makers to develop their creations on a separate partition (as well as a NAS at the very least). That way, if the OS wrecks it doesn’t take thousands and thousands of hours of work with it. To that end I recommend Minitools Partition Magic for disk… Read More »

What Can I Get Away With Wednesday? NAS (Network Attached Storage) For Free?

By | January 20, 2016

For many game developers, their developing game is the most precious thing they own. But the game itself is ones and zeros. It is electrical signals and magnetic polarizations, fleeting, etheral, at times volatile; ownership of such things is tenuous at best. How do you ensure that the precious ones and zeros stay put? Stay… Read More »