Financial Fridays! Costs data.

As with yesterday’s sales data, these figures should also be revised downward. Again, these numbers are dated but remain good case studies. It has gotten significantly cheaper to produce video games over the last 3 years. Star Command http://www.kickstarter.com/projects/starcommand/star-command-sci-fi-meets-gamedev-story-for-ios-an/posts/208395 Auro http://www.gamasutra.com/view/feature/177512/kickstarter_for_the_average_indie.php Dustforce http://hitboxteam.com/dustforce-sales-figures

Freebie Fridays! Minitools Partition Magic

Elsewhere, in the book and course, I advise game makers to develop their creations on a separate partition (as well as a NAS at the very least). That way, if the OS wrecks it doesn’t take thousands and thousands of hours of work with it. To that end I recommend Minitools Partition Magic for disk

What Can I Get Away With Wednesdays? NAS (Network Attached Storage) For Free?

For many game developers, their developing game is the most precious thing they own. But the game itself is ones and zeros. It is electrical signals and magnetic polarizations, fleeting, etheral, at times volatile; ownership of such things is tenuous at best. How do you ensure that the precious ones and zeros stay put? Stay