Tag Archives: game development

2016. A Year of #Gamedev in Review. Also, Blood Cancer. (pinned)

By | December 31, 2016

2016 was a mixed bag. On the downside we lost Bowie, Prince, Muhammad Ali. Also I got cancer. On the plus side, I published my first game development book, was contracted for a second, and then again a third. Also I got cancer. That a cancer diagnosis could possibly improve my life is a grim… Read More »

Tutorial Tuesday! No-Code Touch Controls! Unity Dual FPS Touch Joysticks

By | March 22, 2016

For a transcript of today’s broadcast… scroll down. This video results from several issues: first and foremost, my Udemy students have asked me how to get touch controls to work. Secondly, I’ve seen yet another youtube video giving faulty information on the subject. Thirdly, I impulsively purchased Easy Touch 5 : Touchscreen and Virtual Controls.… Read More »

Self-Promotion Saturday! No-Code Student Testimonial #1

By | March 5, 2016

A student of my No-Code course at Udemy, Maynard, has very graciously created this testimonial video! 🙂 No-code Video Game Development with Unity3d and Playmaker teaches you how to create a modest FPS horror-survival video game without ever having to write a single line of code! By leveraging the powerful new technology of State Machines,… Read More »

Tutorial Tuesday! Video Game Development 101 Lesson 1 – The Evolution and Rediscovery of Play

By | March 1, 2016

This is actually a lesson, not a tutorial. But for the word “lesson” there are no opportunities for day-related alliteration. So… This is a presentation I gave at a SUNY symposium. It’s all about how evolution devised play as a mechanism for initializing and promoting desired behaviors. Eagle-eyed observers will note that there are gaps… Read More »

Can you make a living as an indie developer?

By | February 8, 2016

It’s one of those perennial questions making the rounds in #gamedev circles.  Everyone wants to know; can you make a living doing what you love? The asking is more puzzling than the answer; not because it is particularly perplexing but because it is pointedly pedestrian. It’s been asked a million times of a million different… Read More »