Tag Archives: game development

Chapter 1: What is Unity and What Makes it Awesome?

By | March 4, 2019

First in a series of posts that reprints the unedited manuscript, No-Code VR Development Using Unity and Playmaker. Chapter 1: What is Unity and What Makes it Awesome? The history of video game development is relatively short yet decidedly dramatic. In turn borne of revolutionary technology and revolutionizing technology, its history has at times been… Read More »

Update: Tutorial Tuesday! No-Code Touch Controls! Unity Dual FPS Touch Joysticks

By | March 22, 2016

For a transcript of today’s broadcast… scroll down. //Update: There’s actually an easier way in the latest version of Unity. Once you download Standard Assets from the Unity Store and Import them, add Assets>Standard Assets>CrossPlatformInput>DualTouchControls to the Scene! If you need to upgrade, be sure to back up your Project as a Package, Include Dependencies.… Read More »

Self-Promotion Saturday! No-Code Student Testimonial #1

By | March 5, 2016

A student of my No-Code course at Udemy, Maynard, has very graciously created this testimonial video! 🙂 No-code Video Game Development with Unity3d and Playmaker teaches you how to create a modest FPS horror-survival video game without ever having to write a single line of code! By leveraging the powerful new technology of State Machines,… Read More »

Tutorial Tuesday! Video Game Development 101 Lesson 1 – The Evolution and Rediscovery of Play

By | March 1, 2016

This is actually a lesson, not a tutorial. But for the word “lesson” there are no opportunities for day-related alliteration. So… This is a presentation I gave at a SUNY symposium. It’s all about how evolution devised play as a mechanism for initializing and promoting desired behaviors. Eagle-eyed observers will note that there are gaps… Read More »