Tag Archives: #gameart

Freebie Fridays! 3D Face Reconstruction from a Single Image!

By | September 22, 2017

The title says it all; 3D Face Reconstruction from a Single Image! A whole lot of #gamedev is reconstructing characters and worlds that can’t be found IRL. That’s the whole point of an art medium whose biggest draw is escapism. Fantasy art assets will still need to be created by “hand.” But, for the times… Read More »

Tutorial Tues! Live Gamedev Lessons on Twitch!!!

By | August 29, 2017

You know twitch.tv as the game, and often, gamedev streaming video site. But why can’t it also be used for educational purposes, to host live lessons? Honestly, I’m sure someone has done that already. But when I do it, it will be better! 🙂 Soon I’ll be streaming live gamedev lessons on twitch!!! I’m in the… Read More »

Tutorial Tuesday! The XYZs of Folds in Zbrush (Super fast fold sculpting tutorial for beginners)

By | August 22, 2017

In what is quickly becoming my most popular video, I provide the easiest, quickest, most sure-fire fold sculpting tutorial on the ‘net. Create realistic clothing in zbrush in seconds! Even if you’re not an artist, or especially if you’re not an artist, this tutorial is for you! Apply a dark color to your sculpt. Paint… Read More »

Tutorial Tuesday! Skinning a Character in 3ds Max.

By | September 27, 2016

As promised in the previous Freebie Fridays! post, here is a youtube series detailing how to, as evidenced by its title, skin a character in 3ds Max: This information is useful under the following conditions: You’re using a low poly mesh with a custom rig. Your character is made using edge loops (nearly) exclusively. You’re… Read More »

The two steps forward.

By | July 28, 2016

Since I’m still a novice zBrush user, my workflow consists of spending about 4 hours progressing, using the techniques I iterated through the day before, and two hours of experimentation. I’ve been posting the experimentations almost exclusively. Today I’m posting the actual progress. With very few tweaks anticipated, just about everything you see here will… Read More »

One step back.

By | July 21, 2016

Yesterday’s post demonstrated some progress on the T-rex. The progress, however, was mostly of the skill building variety; today I started off with a blank canvas. This particular canvas’ geometry is a bit discombobulated though. I dynameshed and zRemeshed all day long and this is all I have to show for it: After permuting all… Read More »

Screenshot Saturday! New Rex: Artistry vs. Accuracy

By | July 16, 2016

I’m currently sculpting a new T-Rex. The first Rex I did, seen here, is my very first or second zbrush sculpt ever. Real-live is my first app ever. So, to see how far I’ve come in terms of artistry, I’m redoing the Tyrannosaurus. But how far am I willing to go in terms of accuracy?… Read More »