Tag Archives: gamedev

Streaming Saturdays! My First Stream!

By | September 2, 2017

In an effort to ramp-up the Nickel City Pixels, Inc. social media, I’ve recently started streaming! And I must say, I’m overly proud that I’m as technologically savvy as a 12 year old. The first streams, featuring echoing audio and Pilotwings, are what I hope to someday refer to as “humble beginnings.” From here I… Read More »

Tutorial Tues! Live Gamedev Lessons on Twitch!!!

By | August 29, 2017

You know twitch.tv as the game, and often, gamedev streaming video site. But why can’t it also be used for educational purposes, to host live lessons? Honestly, I’m sure someone has done that already. But when I do it, it will be better! 🙂 Soon I’ll be streaming live gamedev lessons on twitch!!! I’m in the… Read More »

Bone Marrow Transplant By the Numbers

By | May 1, 2017

The Latest Work has come to a screaching halt because of my Bone Marrow Transplant. I recently spent 40 days in-patient, most of which was spent in isolation, some of which was spent in a plastic tent. It was all the mental torment of solitary confinement plus the physical pain of battling cancer. There are… Read More »

Belkin 12 Outlet Surge Protector/Power Strip Unboxing and Review (Maybe?)

By | February 18, 2017

Like hoverboards on water, #gamedev doesn’t work unless you’ve got POWER (strips)! Soon I’ll be receiving my bone marrow transplant. As I prepare to move into the hospital, the half-way house, and then to parts unknown, I’m working to make sure everything is in its right place. I’m throwing tons of stuff out and making… Read More »

The Ethics of Buying Fake Twitter Followers.

By | January 22, 2017

What are followers? A genuine seal of approval? Points in a popularity contest? Something you earn? Is it wrong to buy fake Twitter followers? Followers are, so the assumption goes, a reflection of how popular a person or brand is. Spectators associate that popularity with value. By the law of disjunctive inference then, your follower… Read More »

2016. A Year of #Gamedev in Review. Also, Blood Cancer. (pinned)

By | December 31, 2016

2016 was a mixed bag. On the downside we lost Bowie, Prince, Muhammad Ali. Also I got cancer. On the plus side, I published my first game development book, was contracted for a second, and then again a third. Also I got cancer. That a cancer diagnosis could possibly improve my life is a grim… Read More »

One step back.

By | July 21, 2016

Yesterday’s post demonstrated some progress on the T-rex. The progress, however, was mostly of the skill building variety; today I started off with a blank canvas. This particular canvas’ geometry is a bit discombobulated though. I dynameshed and zRemeshed all day long and this is all I have to show for it: After permuting all… Read More »