Tag Archives: gamedev

Finance Fridays! Hard Truths: FFF or GTFO

By | March 15, 2019

At about the same time American school children are taught to believe in Santa Clause, they are instructed that “anyone can become President.” The parable accompanying both fantasies is; be good/work hard and be rewarded with what you ask for. Eventually children learn, despite their indoctrination, that the former is a lie as is the… Read More »

Chapter 2: Main Menu Bar/File

By | March 8, 2019

Chapter 2: Main Menu Bar We’re going to look at Unity’s “Main Menu Bar.” In this lesson we’ll learn of Unity’s three most important file and folder types; “Project, Scene, and Package.” Crucially, we’ll learn which to use when and why. We will create a Project and a Scene. Briefly, we’ll examine building a Project… Read More »

Chapter 1: What is Unity and What Makes it Awesome?

By | March 4, 2019

First in a series of posts that reprints the unedited manuscript, No-Code VR Development Using Unity and Playmaker. Chapter 1: What is Unity and What Makes it Awesome? The history of video game development is relatively short yet decidedly dramatic. In turn borne of revolutionary technology and revolutionizing technology, its history has at times been… Read More »

Streaming Saturdays! My First Stream!

By | September 2, 2017

In an effort to ramp-up the Nickel City Pixels, Inc. social media, I’ve recently started streaming! And I must say, I’m overly proud that I’m as technologically savvy as a 12 year old. The first streams, featuring echoing audio and Pilotwings, are what I hope to someday refer to as “humble beginnings.” From here I… Read More »

Tutorial Tues! Live Gamedev Lessons on Twitch!!!

By | August 29, 2017

You know twitch.tv as the game, and often, gamedev streaming video site. But why can’t it also be used for educational purposes, to host live lessons? Honestly, I’m sure someone has done that already. But when I do it, it will be better! 🙂 Soon I’ll be streaming live gamedev lessons on twitch!!! I’m in the… Read More »

Bone Marrow Transplant By the Numbers

By | May 1, 2017

The Latest Work has come to a screaching halt because of my Bone Marrow Transplant. I recently spent 40 days in-patient, most of which was spent in isolation, some of which was spent in a plastic tent. It was all the mental torment of solitary confinement plus the physical pain of battling cancer. There are… Read More »

Belkin 12 Outlet Surge Protector/Power Strip Unboxing and Review (Maybe?)

By | February 18, 2017

Like hoverboards on water, #gamedev doesn’t work unless you’ve got POWER (strips)! Soon I’ll be receiving my bone marrow transplant. As I prepare to move into the hospital, the half-way house, and then to parts unknown, I’m working to make sure everything is in its right place. I’m throwing tons of stuff out and making… Read More »