Tag Archives: gamedev

The Ethics of Buying Fake Twitter Followers.

By | January 22, 2017

What are followers? A genuine seal of approval? Points in a popularity contest? Something you earn? Is it wrong to buy fake Twitter followers? Followers are, so the assumption goes, a reflection of how popular a person or brand is. Spectators associate that popularity with value. By the law of disjunctive inference then, your follower… Read More »

One step back.

By | July 21, 2016

Yesterday’s post demonstrated some progress on the T-rex. The progress, however, was mostly of the skill building variety; today I started off with a blank canvas. This particular canvas’ geometry is a bit discombobulated though. I dynameshed and zRemeshed all day long and this is all I have to show for it: After permuting all… Read More »

Game Development Writing, Part 1

By | July 18, 2016

Game development and writing. Rarely are these distinct disciplines played in concert. In #gamedev, it is expedient to substitute objectives for story and caricatures for characters. Often sorry pastiche will be masqueraded as something seemingly original. Even in the AAA league, with budgets of many millions of dollars, developers will cut corners on story. My… Read More »

Screenshot Saturday! New Rex: Artistry vs. Accuracy

By | July 16, 2016

I’m currently sculpting a new T-Rex. The first Rex I did, seen here, is my very first or second zbrush sculpt ever. Real-live is my first app ever. So, to see how far I’ve come in terms of artistry, I’m redoing the Tyrannosaurus. But how far am I willing to go in terms of accuracy?… Read More »