Developer Blog – VR design accommodations and considerations part 2

The aforementioned UI design considerations are necessitated because, again, VR is distinguished by the fact that the display sits only a few centimeters from the eyes. VR is also unique in that input is sourced primarily from head (and eventually, head and eye) movement. This too necessitates its own series of design considerations. While a

Developer Blog – VR design considerations and accommodations part 1

In combination with the technical accomodations aforementioned, developing for VR necessitates design accommodations and considerations as well. Simply porting a game from mobile, PC, or other platform will not work. Because VR is doubly resource intensive, the developer must make design accommodations similar to those made for low-end machines. Accommodations may take the form of

Financial Fridays! Failed Kickstarters and where the $ went.

In video game forums and comment sections, there’s a common theme. Customers, and sadly enough, even “developers,” haven’t a clue as to what game development costs. Some of this ignorance has been purposely perpetrated by developers as part of an ill conceived strategy. In a popular blog post featured on gamasutra.com, Dinofarm Games suggests that

Financial Fridays! Sales data.

These numbers are dated. Given the current problems of discovery (marketing), the projections for games of these types should be revised downwards. Don’t forget though, production costs should be revised downwards too. Reasons include technological advancements (eg. state machines) and increased availability of assets (eg. Unity Asset Store). Solipskier http://mikengreg.com/blog/2010/10/2-months-of-solipskier-app-store-sales/ Dustforce http://hitboxteam.com/dustforce-sales-figures Mega Jump http://www.gamasutra.com/view/news/31350/Get_Set_Games_Key_Lessons_From_Going_FreeToPlay_With_iOS_Mega_Jump.php

Self-Promotion Saturdays! No-Code Student Testimonial #2

No-code Video Game Development with Unity3d and Playmaker teaches you how to create a modest FPS horror-survival video game without ever having to write a single line of code! By leveraging the powerful new technology of State Machines, a game developer can eliminate code and instead make diagrams to control the game’s operations. Creating a