Developer Blog – What is VR and What Makes It Awesome? Part 4

The new improved prototype debuted as the Oculus Rift at E3 2012. It was a hit and the rest is history; dev kits were successfully crowdfunded on Kickstarter.com and Facebook purchased Palmer’s Oculus Rift company for over $2 billion dollars. VR was suddenly back in a big way. Compared to the VR systems of yesteryear,

Screenshot Saturdays! Foxy wireframes the way God intended #VR.

Not much to report. Spent Friday learning Substance Painter, messing around with store bought shaders, and editing the upcoming book! With this game I’m taking visual cues from a 90’s vision of the #VR future. Right now it’s comprised solely of placeholders (for the aforementioned purpose of toying with shaders). Any guesses about what it