Tag Archives: indie game development

Game Science Saturday! Crowdfunding Campaign Stats You Should Know.

By | March 12, 2016

Once upon a time the internet surf was littered with the debris of a singular wreck of crowdfunding advice: good video = crowdfunding $$$. As I described in a previous post, this advice simply didn’t make sense. I went on to conjecture that having a good video is a correlation, not a cause. Having a… Read More »

Configuring Unity for use with a Bluetooth Controller in VR (abridged).

By | March 7, 2016

Recently a student asked me how to configure a Bluetooth Controller for use in VR. The short answer is that configuration is a simple affair of attaching an FPS Controller script to whatever has the VR prefab attached to it. The Edit>Project Settings>Input settings are all pre-configured for use with a mouse and keyboard and… Read More »

Which cover is better?

By | February 15, 2016

A or B? It’s already been decided but I thought I’d ask. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content while battling cancer! Subscribe and get ahead with the… Read More »