Tag Archives: indie

From Gamasutra: Why are so many devs employing a retro low-poly mid-1990s aesthetic?

By | June 1, 2016

A Gamasutra article asks: Why are so many devs employing a retro low-poly mid-1990s aesthetic? The honest answer (nowhere to be found in the post): it’s cheap and easy, first and foremost. That’s not necessarily a knock on its use, art assets are the most expensive aspect of game development and so it makes good… Read More »

Developer Blog – VR design accommodations and considerations part 2

By | May 6, 2016

The aforementioned UI design considerations are necessitated because, again, VR is distinguished by the fact that the display sits only a few centimeters from the eyes. VR is also unique in that input is sourced primarily from head (and eventually, head and eye) movement. This too necessitates its own series of design considerations. While a… Read More »

So, what does it cost to make an indie game?

By | April 30, 2016

As promised in yesterday’s post, here is a very useful link that will help developers do some back of the napkin guesstimations. Not to be confused with proper projections or calculations, this napkin scrawl is still far superior to the Dinofarm formula: ‘Big indie’ Kickstarters are killing actual indies In the article the author likewise… Read More »

Lessons learned. Failed Kickstarters and where the $ went.

By | April 29, 2016

In video game forums and comment sections, there’s a common theme. Customers, and sadly enough, even “developers,” haven’t a clue as to what game development costs. Some of this ignorance has been purposely perpetrated by developers as part of an ill conceived strategy. In a popular blog post featured on gamasutra.com, Dinofarm Games suggests that… Read More »

Update: Tutorial Tuesday! No-Code Touch Controls! Unity Dual FPS Touch Joysticks

By | March 22, 2016

For a transcript of today’s broadcast… scroll down. //Update: There’s actually an easier way in the latest version of Unity. Once you download Standard Assets from the Unity Store and Import them, add Assets>Standard Assets>CrossPlatformInput>DualTouchControls to the Scene! If you need to upgrade, be sure to back up your Project as a Package, Include Dependencies.… Read More »