Tag Archives: #indiedev

Chapter 2: Main Menu Bar/File

By | March 8, 2019

Chapter 2: Main Menu Bar We’re going to look at Unity’s “Main Menu Bar.” In this lesson we’ll learn of Unity’s three most important file and folder types; “Project, Scene, and Package.” Crucially, we’ll learn which to use when and why. We will create a Project and a Scene. Briefly, we’ll examine building a Project… Read More »

Chapter 1: What is Unity and What Makes it Awesome?

By | March 4, 2019

First in a series of posts that reprints the unedited manuscript, No-Code VR Development Using Unity and Playmaker. Chapter 1: What is Unity and What Makes it Awesome? The history of video game development is relatively short yet decidedly dramatic. In turn borne of revolutionary technology and revolutionizing technology, its history has at times been… Read More »

My Top 5 #Indiedev Office Purchases of 2018!

By | December 19, 2018

Alas, it’s too late to reference this for purposes of bequeathing the #indiedev in your life. But if you are the #indiedev in question, bookmark this for boxing day! Here are my top 5 #indiedev office purchases of 2018! 5. Tie! BANDC Red Micro SD/SDHC/SDXC Card Storage holder case and Zhanmai 140 Pieces Zip Ties… Read More »

#ScreenshotSaturday! Chess Tactics RPG feat. More @tenpoundpixel!

By | September 30, 2017

In a previous post we looked at @tenpoundpixel’s Chess Tactics RPG pawn character artwork. As promised, this week we’ll look at the queen character portrait he’s created! Look!: Luminous! And illuminating too, as @tenpoundpixel gives us this .gif demonstrating his process: As we speak, Mr. Pixel is hard at work creating another set of astonishing… Read More »

Bone Marrow Transplant By the Numbers

By | May 1, 2017

The Latest Work has come to a screaching halt because of my Bone Marrow Transplant. I recently spent 40 days in-patient, most of which was spent in isolation, some of which was spent in a plastic tent. It was all the mental torment of solitary confinement plus the physical pain of battling cancer. There are… Read More »

Game Development Writing, Part 1

By | July 18, 2016

Game development and writing. Rarely are these distinct disciplines played in concert. In #gamedev, it is expedient to substitute objectives for story and caricatures for characters. Often sorry pastiche will be masqueraded as something seemingly original. Even in the AAA league, with budgets of many millions of dollars, developers will cut corners on story. My… Read More »