Tag Archives: #indiedev

Developer Blog – Object Pooling.

By | July 4, 2016

Object Pooling. In some ways, game development is a puppet show. You parade your characters across the stage, they hop about, and you swap them out for others. Obviously, unused puppets aren’t scrapped, they get reused. And you wouldn’t stitch together an entirely new puppet each time it needed to reappear, would you? Of course… Read More »

This Will Change Your Life (By Making You More Productive).

By | June 30, 2016

To-do lists don’t work in creative careers. That’s because you can’t schedule inspiration. Here’s an alternative to to-do lists that will ensure you stay both creative and productive. First eluded to in Nickel City Pixels Workspace II! (as featured on Lifehacker), in this newest video I elaborate on my Gamified Index Card System. In #indiedev,… Read More »

Tutorial Tuesday! Marketing for Indies – PR, Social Media, and Game Trailers

By | June 14, 2016

Equally at home in a Freebie Fridays post, this “tutorial” isn’t one of mine. But it is great! It remains one of my go to sources for all things indie marketing. Unfortunately, as good as it is, it is also really long and rambling. I’ve decided to rewatch it for my own edification while making… Read More »

Developer Blog – VR Design Document Part 3

By | May 24, 2016

While a good deal of this post remains redacted, it should still serve its purpose as a sample design document. All will be revealed in due time! III. Narrative Synopsis Shoot stuff and avoid being shot. III. Game Mechanics “Space Blast” is a mobile VR [redacted for the time being]. The game is played [redacted… Read More »

Some clarity.

By | April 25, 2016

This week’s posts shaped up to have a theme – retroactively. That theme is the economics of #gamedev and so I punted this Monday’s VR post down the road. In its place I’m linking to this: http://steamcommunity.com/app/274500/discussions/0/405691491102673468/?tscn=1456139312#c405692224242982114 Upon reading its context will become clear. There is a chasm between what people think a game costs… Read More »

Tutorial Tuesday! Video Game Development 101 Lesson 1 – The Evolution and Rediscovery of Play

By | March 1, 2016

This is actually a lesson, not a tutorial. But for the word “lesson” there are no opportunities for day-related alliteration. So… This is a presentation I gave at a SUNY symposium. It’s all about how evolution devised play as a mechanism for initializing and promoting desired behaviors. Eagle-eyed observers will note that there are gaps… Read More »