Tag Archives: joystick

Throwback Thursdays! Configuring Unity for use with a Bluetooth Controller in VR (abridged).

By | May 5, 2016

In keeping with this week’s VR theme and in case you missed it the first time around, here is “Configuring Unity for use with a Bluetooth Controller in VR (abridged).” A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can… Read More »

Update: Tutorial Tuesday! No-Code Touch Controls! Unity Dual FPS Touch Joysticks

By | March 22, 2016

For a transcript of today’s broadcast… scroll down. //Update: There’s actually an easier way in the latest version of Unity. Once you download Standard Assets from the Unity Store and Import them, add Assets>Standard Assets>CrossPlatformInput>DualTouchControls to the Scene! If you need to upgrade, be sure to back up your Project as a Package, Include Dependencies.… Read More »

Tutorial Tuesday! Upgrading and Migrating Your Unity Project.

By | March 15, 2016

Video games, being the culmination of every other art form at their most technical, take a long time to create. Because of this, it is not uncommon to hear of people developing games in legacy iterations of Unity. Occasionally there will be a need to migrate from previous versions of Unity to the latest, despite… Read More »

Configuring Unity for use with a Bluetooth Controller in VR (abridged).

By | March 7, 2016

Recently a student asked me how to configure a Bluetooth Controller for use in VR. The short answer is that configuration is a simple affair of attaching an FPS Controller script to whatever has the VR prefab attached to it. The Edit>Project Settings>Input settings are all pre-configured for use with a mouse and keyboard and… Read More »