Tag Archives: mobile

“NEW” Product – Cyborg Ninja Character Model

By | June 9, 2016

Pleased to announce that I ironed out the kinks mentioned in the previous post. The Cyborg Ninja Character Model is available for free with either the No-Code video game development course or book. Or, you can buy it separately here on sale: https://nickelcitypixels.com/blog/?product=cyborg-ninja-character-model-mobile-ready   A Note from Admin: I hope you found this content useful.… Read More »

Freebie Fridays! Google Cardboard SDK

By | May 13, 2016

Don’t know where to get started with Virtual Reality development? I suggest Google Cardboard’s SDK for Unity. Don’t know how to use Unity? Don’t know how to code? Then I suggest checking back tomorrow for an important Self-promotion Saturday announcement! 🙂 A Note from Admin: I hope you found this content useful. If so, please… Read More »

Update: Tutorial Tuesday! No-Code Touch Controls! Unity Dual FPS Touch Joysticks

By | March 22, 2016

For a transcript of today’s broadcast… scroll down. //Update: There’s actually an easier way in the latest version of Unity. Once you download Standard Assets from the Unity Store and Import them, add Assets>Standard Assets>CrossPlatformInput>DualTouchControls to the Scene! If you need to upgrade, be sure to back up your Project as a Package, Include Dependencies.… Read More »

Developer Blog – VR is Mobile VR is All About Optimization

By | February 1, 2016

I’m working on a VR project! I learn stuff and share stuff, some of which is awesome! It is not wrong to synonomize VR with mobile VR. Adoption rates for Android cell phones, obviously, greatly surpass that of dedicated VR hardware. Until the technologies merge completely, cell phones will always have greater market penetration. That’s… Read More »

Meetup Mondays! Game Artist Philipp Schmidt Helps Us Optimize!

By | January 11, 2016

Preface: Philip was very helpful in our email conversations. Unfortunately, I didn’t receive a response regarding this interview. I’m choosing to run my half of the interview anyways as it highlights some of the issues I’ve encountered optimizing for mobile. I’ve had some difficulty finding information on baking light maps into a mobile scene. There’s… Read More »