Tag Archives: No-Code
Chapter 6: Component, The Verb
Chapter 3: Edit
Chapter 3: Edit In this lesson we’re going to be taking a look at the “Edit” drop-down menu. The Edit drop-down menu may seem extensive and tedious, but learning it will help provide a solid foundation for your future as a game developer working in Unity. The most important concepts here are those of “Tags… Read More »
Chapter 2: Main Menu Bar/File
Chapter 2: Main Menu Bar We’re going to look at Unity’s “Main Menu Bar.” In this lesson we’ll learn of Unity’s three most important file and folder types; “Project, Scene, and Package.” Crucially, we’ll learn which to use when and why. We will create a Project and a Scene. Briefly, we’ll examine building a Project… Read More »
Tutorial Tues! Live Gamedev Lessons on Twitch!!!
You know twitch.tv as the game, and often, gamedev streaming video site. But why can’t it also be used for educational purposes, to host live lessons? Honestly, I’m sure someone has done that already. But when I do it, it will be better! 🙂 Soon I’ll be streaming live gamedev lessons on twitch!!! I’m in the… Read More »
Like I always told you, if you put your mind to it you can accomplish anything!
This just arrived, oh hi Marty. I think it’s your new book! A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content while battling cancer! Subscribe and get ahead with the… Read More »
“NEW” Product – Cyborg Ninja Character Model
Pleased to announce that I ironed out the kinks mentioned in the previous post. The Cyborg Ninja Character Model is available for free with either the No-Code video game development course or book. Or, you can buy it separately here on sale: https://nickelcitypixels.com/blog/?product=cyborg-ninja-character-model-mobile-ready A Note from Admin: I hope you found this content useful.… Read More »