Tag Archives: No-Code

Chapter 3: Edit

By | March 11, 2019

Chapter 3: Edit In this lesson we’re going to be taking a look at the “Edit” drop-down menu. The Edit drop-down menu may seem extensive and tedious, but learning it will help provide a solid foundation for your future as a game developer working in Unity. The most important concepts here are those of “Tags… Read More »

Chapter 2: Main Menu Bar/File

By | March 8, 2019

Chapter 2: Main Menu Bar We’re going to look at Unity’s “Main Menu Bar.” In this lesson we’ll learn of Unity’s three most important file and folder types; “Project, Scene, and Package.” Crucially, we’ll learn which to use when and why. We will create a Project and a Scene. Briefly, we’ll examine building a Project… Read More »

Tutorial Tues! Live Gamedev Lessons on Twitch!!!

By | August 29, 2017

You know twitch.tv as the game, and often, gamedev streaming video site. But why can’t it also be used for educational purposes, to host live lessons? Honestly, I’m sure someone has done that already. But when I do it, it will be better! 🙂 Soon I’ll be streaming live gamedev lessons on twitch!!! I’m in the… Read More »

Like I always told you, if you put your mind to it you can accomplish anything!

By | June 13, 2016

This just arrived, oh hi Marty. I think it’s your new book! A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content while battling cancer! Subscribe and get ahead with the… Read More »

“NEW” Product – Cyborg Ninja Character Model

By | June 9, 2016

Pleased to announce that I ironed out the kinks mentioned in the previous post. The Cyborg Ninja Character Model is available for free with either the No-Code video game development course or book. Or, you can buy it separately here on sale: https://nickelcitypixels.com/blog/?product=cyborg-ninja-character-model-mobile-ready   A Note from Admin: I hope you found this content useful.… Read More »

The end of code. All of June: No-Code Video Game Development Using Unity and Playmaker for Just $10!

By | May 28, 2016

The article is about machine learning, but Wired’s provocative and prescient June issue could’ve just as easily been about state machine technology. Also in June: the imminent release of the No-Code book and the beginnings of a new book and video course! June is shaping up to be a celebration of barrier breaking tech and… Read More »