Tag Archives: Reallive

Rex rigging.

By | September 21, 2016

Corrected the Rex’s overbite (note to self: do everything right the first time next time). Working on rigging. It’s not going great. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art… Read More »

Rex, new old color scheme, alpha planes.

By | September 20, 2016

Still experimenting with alpha planes. Haven’t gotten it right yet. This is the only angle they look good from. 🙁   A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content… Read More »

Fixed Uvs.

By | September 19, 2016

Fixed Uvs. Can you spot the difference? Maybe now I can start moving forward instead of just redoing work. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content while battling… Read More »

Lips fixed. New lowpoly.

By | September 18, 2016

Looks better but is it 24+ man hrs. of better? Polycount is about 1/4 of what it was. Picture captured inside Unity at magic hour. This week: head feathers and rigging and rendering. ION: working on updating the No-Code tutorials, so if you’re looking for that sort of stuff, should be soon. A Note from… Read More »

Working on it.

By | September 15, 2016

Rex face reconstruction. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art content while battling cancer! Subscribe and get ahead with the latest tech recommendations, tricks, and tutorials! Name *FirstLastEmail *EmailSubmit… Read More »

Arctic Variant.

By | September 14, 2016

I like this one enough that it may become the default. Unity rendering obviates a flaw I didn’t notice in zbrush. The upper lip seems deflated. So it’s back to sculpting and detailing the head. A̶g̶a̶i̶n̶. One last time. A Note from Admin: I hope you found this content useful. If so, please like and… Read More »

Rex Ingame!

By | September 13, 2016

I like the results so far! The alpha planes looked absolutely awful, though. Don’t know what I’m going to do with them. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that I can continue to produce great #gamedev and #game art… Read More »