Tag Archives: Screenshot Saturday!

Screenshot Saturday! New Rex: Artistry vs. Accuracy

By | July 16, 2016

I’m currently sculpting a new T-Rex. The first Rex I did, seen here, is my very first or second zbrush sculpt ever. Real-live is my first app ever. So, to see how far I’ve come in terms of artistry, I’m redoing the Tyrannosaurus. But how far am I willing to go in terms of accuracy?… Read More »

Screenshot Saturday! Foxy wireframes the way God intended #VR.

By | March 26, 2016

Not much to report. Spent Friday learning Substance Painter, messing around with store bought shaders, and editing the upcoming book! With this game I’m taking visual cues from a 90’s vision of the #VR future. Right now it’s comprised solely of placeholders (for the aforementioned purpose of toying with shaders). Any guesses about what it… Read More »

Screenshot Saturday! Isla Tubular!

By | February 13, 2016

I’m working on a VR project! I learn stuff and share stuff, some of which is awesome! This is a WIP, but I think it looks pretty good so far! Can’t wait to try it out in stereoscopic 3D! /* Future Mike here. It’s in-game now, I’ve tested it with Google Cardboard on a Galaxy… Read More »

Screenshot Saturday! Reallive T-Rex!

By | January 9, 2016

It occurred to me… little image target = little dinosaur. What if image target were embiggened?… A life-sized T-Rex! Really, what more can you say?! This app was made entirely without code. To learn No-code Video Game Development, check out my course won’t you? A Note from Admin: I hope you found this content useful.… Read More »