Tag Archives: Star Foxy VR

From Gamasutra: Why are so many devs employing a retro low-poly mid-1990s aesthetic?

By | June 1, 2016

A Gamasutra article asks: Why are so many devs employing a retro low-poly mid-1990s aesthetic? The honest answer (nowhere to be found in the post): it’s cheap and easy, first and foremost. That’s not necessarily a knock on its use, art assets are the most expensive aspect of game development and so it makes good… Read More »