Tag Archives: Substance Painter

Developer Blog – Star Foxy progress.

By | April 6, 2016

Thought I’d share a companion piece to Monday and Tuesday’s posts. Here Star Foxy’s texture has been stylized in a Borderlands-esque manner. I’m concerned that some of the effects, such as the leather grain on the gloves, are a bit too subtle. None-the-less, I’m quite happy with the results. I attribute a great deal of… Read More »

Tutorial Tuesday! A better way to conceptualize masks in substance painter.

By | April 5, 2016

As promised, here it is, a better way to conceptualize masks in Substance Painter. This video is a response to Allegorithmic’s youtube tutor’s perplexing insistence that a black mask is transparent. If you want the abridged version of the video response, here it is: A black mask isn’t transparent. Black is the color of night… Read More »