Tag Archives: T. Rex

Legs are done. On to the head (again).

By | August 16, 2016

In detailing the head, I layered elephant and dragonskin alphas. I did that to create a consistent look. On the legs I learned that it is better to look good than to look consistent. There I used elephant alphas in some places, ostrich skin alphas in others. No layering. The effect is much better, I… Read More »


By | August 15, 2016

Here are some leg experimentations. Believe or not, there’s a lot going on here that is successful, in particular the custom ostrich skin alpha I devised. In fact, it’s so successful that I plan on revisiting/redoing the Tyrannosaurus’ head, using the alpha. What’s that they say about art never being finished? Stay tuned for a… Read More »

On the Road Again.

By | August 8, 2016

Sometimes the detours work out better than your planned route. In this analogy, the detours are the sculpting experimentations and the planned route is comprised of the contiguous files saves. When the experiments work out, sometimes you have to backtrack to recreate the techniques you’ve stumbled upon. Such has been the case with this tyrant… Read More »

Getting close.

By | August 1, 2016

This is pretty close to what I’m shooting for! The larger scales I’m going to create as insert meshes, but other than that, I’ve settled on the alphas and techniques I’ll use. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and consider contributing to so that… Read More »

More experimentation.

By | July 27, 2016

I’m liking the scales above the eye, the lip scales need to be ensmallened. The olfactory cavity borders are too pronounced. The under-eye scales need a better pattern. But ultimately I’m excited about the techniques I’ve amassed. A Note from Admin: I hope you found this content useful. If so, please like and subscribe and… Read More »

The Isle

By | July 22, 2016

The Isle is a dinosaur life simulator similar to Saurian but with less scientific accuracy. Both games are interesting and each have their merits. The following video features an interview with a The Isle animator: Favorite comment: “People get really upset if (T. Rex) is feathered, and they get really upset if its not feathered,… Read More »

One step back.

By | July 21, 2016

Yesterday’s post demonstrated some progress on the T-rex. The progress, however, was mostly of the skill building variety; today I started off with a blank canvas. This particular canvas’ geometry is a bit discombobulated though. I dynameshed and zRemeshed all day long and this is all I have to show for it: After permuting all… Read More »