Tag Archives: Terrain Toolkit

Developer Blog – Troubleshooting Terrain Toolkit for Mobile VR

By | February 2, 2016

I’m working on a VR project! I learn stuff and share stuff, some of which is awesome! In the last Developer’s Blog we learned that VR is Mobile VR is All About Optimization. I suggested that optimization should inform every aspect of development from beginning to end. Accordingly, I began with an island. An island… Read More »

Developer Blog – VR is Mobile VR is All About Optimization

By | February 1, 2016

I’m working on a VR project! I learn stuff and share stuff, some of which is awesome! It is not wrong to synonomize VR with mobile VR. Adoption rates for Android cell phones, obviously, greatly surpass that of dedicated VR hardware. Until the technologies merge completely, cell phones will always have greater market penetration. That’s… Read More »

Freebie Friday! Get Real-World Terrain into Your Game!

By | January 29, 2016

The tools you need to get real-world terrain into your game! These will feature in an upcoming course re: mobile terrain. The course will feature: Importing Real-World Terrain into your Unity Game Ruthless Optimization to reduce draw calls (set-pass calls) to next to nothing Tutorials for some of the most popular Unity Asset Store packages… Read More »