Tag Archives: Texture Atlassing

Freebie Friday! Free Texture Atlasing Tools for 3ds Max, Maya, Blender, even Unity!

By | February 19, 2016

A brief Freebie Friday linking you to Texture Atlasing tools! In a previous post we discussed why texture atlasing is important and in yet another post, how to go about it. We mentioned that texture atlasing can be accomplished for free outside of Unity. Here are those tools! 3Ds Max: Texture Atlas Generator: http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator Maya:… Read More »

Developer Blog – Texture Atlasing.

By | February 17, 2016

As described previously, if we combine textures that share shaders we can reduce the number of materials. If we reduce the number of materials, we increase the number of meshes eligible for Static Batching . More Batching means less set pass calls. Less set pass calls means greater performance. So, according to the law of… Read More »