Tag Archives: Unity

Tutorial Tues! Live Gamedev Lessons on Twitch!!!

By | August 29, 2017

You know twitch.tv as the game, and often, gamedev streaming video site. But why can’t it also be used for educational purposes, to host live lessons? Honestly, I’m sure someone has done that already. But when I do it, it will be better! 🙂 Soon I’ll be streaming live gamedev lessons on twitch!!! I’m in the… Read More »

Throwback Thursdays! Cape Creation in 3ds Max for use in Unity, a Cape Rigging Tutorial

By | August 24, 2017

Currently this is my most popular tutorial (soon to be overtaken by The XYZs of Sculpting Clothing Folds in Zbrush (Super fast beginner tutorial) )! Whether you need a caped crusader or a be-mantled baddie, this cape rigging tutorial is for you! In this cape rigging tutorial I’ll demonstrate cape creation in 3ds Max for… Read More »

Developer Blog – Object Pooling.

By | July 4, 2016

Object Pooling. In some ways, game development is a puppet show. You parade your characters across the stage, they hop about, and you swap them out for others. Obviously, unused puppets aren’t scrapped, they get reused. And you wouldn’t stitch together an entirely new puppet each time it needed to reappear, would you? Of course… Read More »

Freebie Friday!

By | June 24, 2016

Last week’s Freebie Friday! introduced readers to “The Blacksmith: Characters,” an especially nice free Package of character models from Unity. These characters would find themselves right at home in the “Viking Village,” another especially nice free Package from Unity. You can find it here: https://www.assetstore.unity3d.com/en/#!/content/29140 (Once again, it’s sadly telling that such great free art assets… Read More »

Freebie Fridays! Faceplus from Mixamo

By | June 10, 2016

Mixamo is pretty great. Case in point, Mixamo Character Rigging. Face Plus is also pretty great. Face Plus is: “Markerless Facial Capture and Facial Animation, in Real Time. Face Plus (Preview) is the world’s first facial capture and animation technology delivered directly inside a 3D game engine. Forget about expensive equipment, sticky markers, endless importing… Read More »

The End of Reciprocity? Part 1/3

By | June 3, 2016

The End of Reciprocity? In my previous Udemy Course Announcement, entitled “Piracy and a Simple Request,” I asked that dissatisfied students contact me so that I may answer any unresolved issues they had. I also asked that satisfied students spread news of the course by word of digital mouth and leave a good review. Such… Read More »

Freebie Fridays! Google Cardboard SDK

By | May 13, 2016

Don’t know where to get started with Virtual Reality development? I suggest Google Cardboard’s SDK for Unity. Don’t know how to use Unity? Don’t know how to code? Then I suggest checking back tomorrow for an important Self-promotion Saturday announcement! 🙂 A Note from Admin: I hope you found this content useful. If so, please… Read More »