Developer Blog – VR design considerations and accommodations part 1

In combination with the technical accomodations aforementioned, developing for VR necessitates design accommodations and considerations as well. Simply porting a game from mobile, PC, or other platform will not work. Because VR is doubly resource intensive, the developer must make design accommodations similar to those made for low-end machines. Accommodations may take the form of

Screenshot Saturdays! Foxy wireframes the way God intended #VR.

Not much to report. Spent Friday learning Substance Painter, messing around with store bought shaders, and editing the upcoming book! With this game I’m taking visual cues from a 90’s vision of the #VR future. Right now it’s comprised solely of placeholders (for the aforementioned purpose of toying with shaders). Any guesses about what it

Tutorial Tuesdays! Configuring Unity for use with a Bluetooth Controller in VR (abridged).

Recently a student asked me how to configure a Bluetooth Controller for use in VR. The short answer is that configuration is a simple affair of attaching an FPS Controller script to whatever has the VR prefab attached to it. The Edit>Project Settings>Input settings are all pre-configured for use with a mouse and keyboard and

Freebie Fridays! Free Texture Atlasing Tools for 3ds Max, Maya, Blender, even Unity!

A brief Freebie Friday linking you to Texture Atlasing tools! In a previous post we discussed why texture atlasing is important and in yet another post, how to go about it. We mentioned that texture atlasing can be accomplished for free outside of Unity. Here are those tools! 3Ds Max: Texture Atlas Generator: http://www.scriptspot.com/3ds-max/scripts/texture-atlas-generator Maya:

Developer Blog – Texture Atlasing.

As described previously, if we combine textures that share shaders we can reduce the number of materials. If we reduce the number of materials, we increase the number of meshes eligible for Static Batching . More Batching means less set pass calls. Less set pass calls means greater performance. So, according to the law of

Developer Blog – VR is Mobile VR is All About Optimization

I’m working on a VR project! I learn stuff and share stuff, some of which is awesome! It is not wrong to synonomize VR with mobile VR. Adoption rates for Android cell phones, obviously, greatly surpass that of dedicated VR hardware. Until the technologies merge completely, cell phones will always have greater market penetration. That’s

Off Topic Tuesdays! Timecop1983

My new favorite music: Timecop1983! This song is my favorite. As is the video because it features a young Daft Punk. Spoiler alert: Timecop1983 is only seemingly “Off Topic.” Expect them to feature in some very topical posts soon!